Exploratory Analysis Design and Development of Fantastic Fighting Scene For Promoting Indonesian Martial Arts

Muhammad Rizqiansyah Haqiqi Ali(1*), Surya Tjahyadi(2),

(1) Universitas International Batam, Indonesia
(2) Universitas International Batam, Indonesia
(*) Corresponding Author


This research aims to explore, analyze, and develop a fantastic fight scene to promote Indonesian martial arts. The purpose of this research is to introduce and promote Indonesian martial arts to the wider community by using available technology and media. The research method used in this study is the initial stage of research and development, followed by the ADDIE method in developing fantastic battle videos. The result of this research is a fantastic fighting video that showcases the skills and aesthetics of Indonesian martial arts. This video will present spectacular and mesmerizing actions that show the rich culture and traditions of Indonesian martial arts. This video will be published via the YouTube channel and is expected to be able to promote Indonesian martial arts to the wider community and provide an appreciation for the richness of Indonesian culture. This research is expected to contribute to the world of Indonesian martial arts and introduce Indonesian martial arts to the wider community.

Full Text:



MJV da C. Goulart et al., “Effects of grape juice consumption on muscle fatigue and oxidative stress in judo athletes: A randomized clinical trial,” An. Acad. Bras. Cienc., vol. 92, no. 4, pp. 1–14, 2020, doi: 10.1590/0001-3765202020191551.

E. Safwan, N. Jamaliah, and Zulfikri, "Preservation of Traditional Sports of Geudeu-Geudeu Wrestling With Modification of Match Rules in the Pidie Jaya Community of Aceh," J.Coach. educ. Sport., vol. 3, no. 2, pp. 165–170, 2022, doi: 10.31599/jces.v3i2.1535.

TCB Telles and C. Barreira, "The role of pre-reflexive processes in learning how to fight: contributions from phenomenology," Rev. Artes Marciales Asiaticas, vol. 14, no. 2s, pp. 61–63, 2019, doi: 10.18002/rama.v14i2s.5959.

L. Serrano Rodrigues, JA Cursiol, and CRA Barreira, “Subjective boundaries between fight and violence in the experience of professional MMA fighters,” Rev. Artes Marciales Asiat., vol. 16, no. 1, pp. 33–46, 2021, doi: 10.18002/rama.v16i1.6488.

M. Santos, J. Martin, EM Sigua, and S. Manuel, “Effects of Online Teaching on Perceived Physical Competence and Cultural Appreciation of the Philippine Martial Arts 'Arnis ,'” vol. 22, no. 5, pp. 48–54, 2022, doi: 10.14589/ido.22.5.3.

A. Sucipto, QJ Adrian, and MA Kencono, "Martial Art Augmented Reality Book (Arbook) as a Learning Media for Indonesian Martial Arts Pencak Silat," J. Sisfokom (Inf. and Computer Systems), vol. 10, no. 1, pp. 40–45, 2021, doi: 10.32736/sisfokom.v10i1.983.

W. Sasmitha, Suwirman, I. Arifan, and S. Dessi Purnama, “Pencak Silat Basic Motion Learning Through Tactical Approach for Junior High School Students,” vol. 460, no. ICPE 2019, pp. 188–191, 2020, doi: 10.2991/assehr.k.200805.052.

S. Hasibuan, I. Kasih, and O. Widiyaningsih, “Transformation of Pencak Silat Learning Towards Android-Based Mastery Learning in the Coaching Study Program,” J.Position. Sch. Psychol. educ., vol. 6, no. 5, pp. 119–132, 2022, [Online]. Available: https://journalppw.com/index.php/jpsp/article/view/5743%0Ahttps://journalppw.com/index.php/jpsp/article/download/5743/3770

VM Sceisarriya, AI Rofiq, and K. Hariyadi, "SPRINTER: Journal of Sports Science Interactive Multimedia Development as Learning Media for Pencak Silat for Class V Students at SD Negeri 7 Pule," vol. 3, no. 3, pp. 235–239, 2022.

R. Hisham and Heru Wijayanto Aripradon, "Design and Development of a Web Marketplace for Household Needs Using the Wdlc Model with the Scrum Method," J. Ilm. Betrik, vol. 13, no. 1, pp. 75–86, 2022, doi: 10.36050/betrik.v13i1.424.

WU Wijaya, "Analysis of Needs to Develop Video Animation Media on Atomic Structure and Chemical Bonds," J. Trop. Chem. Res. educ., vol. 2, no. 2, pp. 59–67, 2020, doi: 10.14421/jtcre.2020.22-02.

S. Firdaus and G. Hamdu, "Development of STEM (Science, Technology, Engineering and Mathematics) Based Learning Mobile Learning Videos in Elementary Schools," JINOTEP (Journal of Innovation and Technology. Learning) Kaji. and Ris. In Technol. Learning, vol. 7, no. 2, pp. 66–75, 2020, doi: 10.17977/um031v7i22020p066.

AEP Atmojo, “Teacher-Made YouTube Videos in Online EFL Classes: Non-English Department Students' Perceptions and Practices,” Acuity J. English Lang. Pedagogue. lit. cult., vol. 7, no. 1, pp. 51–64, 2021, doi: 10.35974/acuity.v7i2.2531.

DOI: https://doi.org/10.30645/ijistech.v6i5.282


  • There are currently no refbacks.

Jumlah Kunjungan:

View My Stats

Published Papers Indexed/Abstracted By: